We recently had a chance to interview Florensia's team at Burda:ic – about the game, how things are going and what players can expect in the future.
What about Florensia was it that made Burda:ic interested enough to license it for the western market?
What really interested us were the unique look and feel of the title, as well as the strong set of features it boasted. We saw many other possible games, but we had the feeling something was missing, be it a lack of graphical power or features. We were shown Florensia a year ago, and were so impressed with its potential that we licensed it immediately.
How do you think Florensia Gold will do within the very highly competitive MMORPG market? What kind of impact will it have?
Florensia unites many interesting aspects of both free-to-play and pay-to-play games. High-quality, anime-inspired graphics are combined with surprisingly dark and mature content, resulting is a title that appeals to beginners and hardcore gamers alike. A unique dual battle system also allows players to individualize their characters by choosing to specialize in either land or sea battling. Furthermore, future features like sealed items, siege warfare, faction wars, pet system, trading, and instanced dungeons are being developed around community feedback. Florensia Gold is free-to-play, but we aim to have the same level of support that most subscription-based MMOs feature. The website will also support the community, acting as an international portal, offering community features such as blogs, personalized avatars, and rankings. With the close connection to alaplaya.eu, registered users are able to benefit from the free features there as well.
Can you tell us more about the four different base classes?
First of all, Florensia Gold has more to offer than just the four base classes. In August, we are planning to release a class change system that will allow users to change to one of two possible extended jobs at level 40, for a total of 12 different classes. Furthermore, the users are completely free to create unique builds specializing in one of the six stat values and the skills they prefer. Skills often depend on specific weapons, so balancing a character takes some very strategic thinking.















